Incidents and Scandals of the 1780s – Part II (1785 – 1789)

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Including Important Events, Scientific Discoveries, The Lives of Significant Personalities, Cultural Milestones, and Sundry Oddities.

This timeline is to be used in conjunction with “Incidents and Scandals of the 1780s – Part I (1780 – 1784)”. Together they form picture of a fascinating decade, dripping with opportunities for thrilling, terrifying, and poignant stories. Naturally, it is only practical to include the most noteworthy events, along with a selection of the salacious, bizarre, and outrageous.

The chronology is a set of opportunities, not restrictions. There are many events here to inspire historical and Gothic role-playing. Perhaps a Libertine character is involved in the “Affair of the Necklace”, or a Magician is initiated in Count Cagliostro’s “Egyptian Rite” of Freemasonry. Certainly the early events of the French Revolution will suggest numerous scenarios of doomed love, daring escapes, and horrible atrocities!

Its perfectly fine to bend historical facts in the interest of a good story. For example, the real Marie-Antoinette was probably guilty of nothing more than misunderstanding the plight of the poor in France. She certainly never said “let them eat cake”. However, the petty, sex-crazed sociopath of popular imagination makes a far more interesting character!

Diamond Necklace Marie Antoinette

The Scandalous Diamond Necklace

1785
The Year of Controversies

  • Winter: French Cardinal de Rohan signs a note of credit for the purchase of the diamond necklace, which he believes the Queen will actually pay off once Jeanne de la Motte delivers the jewelry to Versailles. Once Jeanne has obtained the necklace, however, her husband breaks it up and sells the diamonds in London.
  • January: Count Cagliostro and Serafina arrive in Paris.
  • January 7: First crossing of the English Channel in a hot air balloon.
  • August 15: Cardinal Prince Louis de Rohan, arrested in the “Affair of the Necklace”.
  • August 18: Jeanne de la Motte is arrested, as is Nicole d’Oliva. Jeanne accuses Count Caglisostro of involvement, so he and and his wife Serafina are also arrested and thrown in the Bastille (where the Marquis de Sade is currently housed).
  • October 31: Transylvanian peasant revolt begins.
  • November 27: British natural philosopher John Michell proposes that certain stars could be so massive that that not even light could escape from their gravity.
  • December 15: George, the Prince of Wales (and future King George IV) secretly (and illegally) marries Catholic Maria Fitzherbert.
  • Autumn: Poor harvests continue in France.
  • Autumn: Franz Mesmer leaves Paris, and begins wandering Europe.
  • German intellectuals become embroiled in the “Pantheism Controversy” regarding the validity of Baruch Spinoza’s philosophy, and whether God is knowable through reason or faith.
  • Etteilla publishes “Manière de se récréer avec le jeu de cartes nommées Tarots” (“How to Entertain Yourself With the Deck of Cards Called Tarot”), the first book in print to explain a complete method of divination using Tarot cards.
  • Count Cagliostro arrives in Paris.
  • The “Learned Pig” causes a sensation in London. The animal can apparently answer questions and do arithmetic by selecting letters from printed cards set in front of him.
  • The Marquis de Sade writes “Les 120 journées de Sodome ou l’école du libertinage” (“The 120 Day of Sodom; or, the School of Libertinage”) on paper smuggled into the Bastille. The pages are pasted together into a single scroll that he hides in his cell. His intention is to write “the most impure tale ever told since our world began”. The resulting work is a catalog of the worst extremes of human depravity.

Paris Catacombes 005

In the Paris Catacombs

1786
The Year of Unearthed Secrets

  • January 1: Nineteen-year old Anne Louise Germaine Necker marries Swedish diplomat Baron Erik Magnus Staël von Holstein, becoming “ Madame de Staël”. Her father Jacques Necker was formerly “Director-General of Finance” for the King. The French intelligentsia frequent the Paris salon of her mother, Suzanne Churchod (Madame Necker).
  • April 7: Bodies begin to be moved from the cemeteries in Paris into the network of abandoned mines beneath the city. The work continues every night for the next two years, until the Paris Catacombs are filled with bones.
  • May 1: Premiere of Mozart’s “The Marriage of Figaro” in Vienna.
  • May 31: Conclusion of the trial of the accused conspirators in “The Affair of the Necklace”, which embarrasses and scandalizes the French royal family. Jeanne de la Motte is convicted. Without warning she is dragged from her cell, publicly stripped nude, whipped, branded with a “V” on each shoulder, and imprisoned in the Salpêtrière prison. Cardinal de Rohan and Nicole d’Oliva are acquitted. Cagliostro is banished from France, and flees to London with Serafina. Despite the results of the trial and her protestations to the contrary, the public believes that Queen Marie-Antoinette was involved and actually wanted the necklace.
  • June 14: The Dey of Algiers agrees to stop piracy and slave raiding against Spain, as a result of years of heavy bombardment of Algiers by the Spanish Fleet.
  • Claims that the Freemasons, Bavarian Illuminati, and Jesuits conspire to control the world become current.
  • Yet another poor harvest in France.

Flucht Jeanne de Saint-Rémys 01

Jeanne de la Motte Escapes From Prison

1787
The Year of the Damned

  • Spring: In Naples, Sir William Hamilton’s mistress Emma Hart (already well-known as an artist’s model) begins performing her “Attitudes” for guests. Dressed in faux classical drapery, she strikes poses from Greek and Roman sculptures while audience members try to guess the reference. The performances become famous across Europe.
  • May: Civil war begins in the Dutch Republic, between the pro-British supporters of Stadtholder William V of Orange and the anti-British Patriots.
    May 13: The first ship of 700 convicts leaves England to begin the colonization of Australia.
  • May 22: “Society for Effecting the Abolition of the Slave Trade” founded in London.
  • July 8: The Marquis de Sade finishes “Les Infortunes de la Vertu” while imprisoned in the Bastille. The novel is better known by its later title, “Justine”.
  • September 22: Prussian forces invade the Dutch Republic on behalf of the Orangists. A mass exodus of the Patriots to France begins.
  • October 29: Premiere of Mozart’s “Don Giovanni” in Prague.
  • Famed jeweler and maker of automata James Cox purchases the severed head of Oliver Cromwell from drunkard and failed comedian Samuel Russell, who used to pas it around as a novelty at parties.
  • Good harvest in France relives mass starvation.
  • Jeanne de la Motte escapes from the Salpêtrière prison in Paris, and joins her husband in London.
  • Count Cagliostro leaves London, and begins wandering Europe again.
  • Elisabeth Vigée Le Brun scandalizes the art world again by exhibiting a self portrait that shows herself smiling with visible teeth, in defiance of classical standards.

LondonMonster

The London “Monster”

1788
The Year Gone Mad

  • January 22: Birth of poet George Gordon Byron, later known as Lord Byron.
  • May: Severe drought across the north and west of France.
  • May: In London, an unidentified man in begins stabbing attractive women on their buttocks (and sometimes faces). The press calls him “The Monster”.
  • June 7: A riot breaks out in Grenoble, France, when the local government sends in troops to prevent the meeting of local nobility resisting new taxes.
  • July 13: A severe storm of extraordinarily large hail strikes Paris. Some hailstones take three days to melt.
  • August: The ship carrying Aimée du Buc de Rivéry disappears at sea. Rumors state that she was abducted by Barbary Pirates and sold as a harem slave to the Ottoman Turks. She is the cousin of the woman who will one day be Empress Josephine of France.
  • October: King George III of Great Britain becomes obviously insane, promoting a crisis in Parliament.
  • Winter temperatures across Europe fall as low as -10 Fahrenheit (@-23 Celsius).
  • Food shortages again in France.
  • Jacques Necker is re-instated as “Director-General of Finance” by King Louis XVI.

Prise de la Bastille

The Storming of the Bastille

1789
The Year of the End

  • February: The price of bread nearly doubles in Paris.
  • May 5: The French Estates-General meets for the first time in 175 years. The meeting is called by King Louis XVI to help find solutions for the financial problems of the French state. The meeting becomes deadlocked over discussion of how the Estates should organize and vote.
  • June 17: The Third Estate of the Estates-General, representing the commoners, declares itself to be the “National Assembly” of France. Some members of the nobility and clergy defect from their own Estates and begin meeting with the National Assembly.
  • June 20: The deputies of the National Assembly are locked out of the meeting of the Estates-General. They meet instead in an indoor tennis court in the city of Versailles, where they take an oath to continue meeting until they write a constitution for France.
  • June 23: King Louis XVI orders the nobility and clergy to meet together with the National Assembly.
  • July 2: The Marquis de Sade shouts “They are killing the prisoners here!” from his window to the crowd around the Bastille fortress in Paris. He is quickly transferred out of the prison.
  • July 9: The National Assembly renames itself the “National Constituent Assembly”, and begins writing a constitution.
  • July 11: King Loius XVI dismisses Director-General of Finance Jacques Necker from his post, fueling rumors that the King intends to stop the National Constituent Assembly.
  • July 14: An angry mob storms the Bastille, looking for gunpowder to arm themselves against a rumored crackdown by Royal troops. The manuscript scroll of de Sade’s “120 Days of Sodom” is found and smuggled out by a guard.
  • August 4: The National Constituent Assembly of France votes to abolish all remaining feudal rights and privileges, as well as the mandatory tithe to the Church. A stipulation that peasants pay the landowners to be released from their obligations is widely ignored, and then rescinded in 1793.
  • August 18: The Prince-Bishop of Liège in the Austrian Netherlands is overthrown, and a Republic is declared.
  • August 26: “Declaration of the Rights of Man and of the Citizen” issued by the National Constituent Assembly.
  • September 22: A numerically superior Ottoman army is destroyed by a combined Russian and Austrian force in Wallachia.
  • October 5: 7,000 women seize arms and march from Paris to Versailles, demanding that action be taken to lower the price of bread.
  • October 6: The mob occupying Versailles forces the royal family to return with it to Paris.
  • October 10: French doctor Joseph-Ignace Guillotin addresses the National Constituent Assembly, calling for a more humane implementation of capital punishment through the creation of a machine for decapitation.
  • October 24: The Austrian Netherlands is invaded by a pro-republican army from the Dutch Republic.
  • December 23: The Marquis de Favras is accused in print of organizing a conspiracy to rescue the royal family from Paris, lay seige to the city, and assassinate leading reformers. The Marquis is arrested the next day.
  • December 27: Count Cagliostro is arrested and imprisoned in Rome for attempting to establish Freemasonry in the city.
  • Publication of Antoine Lavoisier’s “Traité élémentaire de chimie” (“Elements of Chemistry”), the first textbook of modern chemistry.
    Nobles begin fleeing France.

Incidents and Scandals of the 1780s – Part I (1780 – 1784)

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Including Important Events, Scientific Discoveries, The Lives of Significant Personalities, Cultural Milestones, and Sundry Oddities.

The following chronology of the 1780’s is excerpted from the complete complete Ghastly Age Timeline, to be part of the future Ghastly Companion. As the last decade of Ghastly Affair‘s Decadent Era, the 1780’s make a great starting time for new Ghastly Affair Sagas. Its a historical period filled with horrific disasters, shocking scandals, outrageous fashion, and stunning technological innovations. Then it ends with the outbreak of Revolution.

These are the events that will be discussed at salons, in coffee houses, and among the guests at parties. Presenters (or any Game Master) will find much to inspire them among the shocking and sometimes inexplicable occurrences.

The timeline is not only useful for historical gaming. If your game is set in an imaginary world inspired by the 18th century, use the Timeline to inspire the characteristics of your setting.

Because the history provided is intended to be used for Gothic role-playing, I have generally chosen to interpret controversial events in the most sensational way possible. Ghastly Affair assumes that the most lurid version of history is the correct one!

For certain events it is impossible or impractical to give exact dates. Nonetheless, such events have been included if they are noteworthy.

Note: In general, news travels no more than 50 miles (80.5 kilometers) per day. Therefore, if something happens in Paris, people in Rome won’t hear about it until at least 18 days later. News can sometimes travel up to 200 miles (322 kilometers) a day, however, if carried by homing pigeons.

Part II covers the years from 1785 to 1789.

Léo Taxil-Mystères de la Franc-Maçonnerie-gravure 102

A Séance of Count Cagliostro


1780
The Year of the Rising Dark

  • May 19: The noontime skies become as dark as evening over Great Britain’s New England colonies, currently in a state of rebellion. The darkness lasts until the morning of May 21.
  • May 30: A basement wall adjoining Les Innocents cemetery in Paris breaks from the weight of an overcrowded mass grave, and decomposing corpses spill in.
  • June 2: Anti-catholic demonstrations led by Lord George Gorden devolve into violent riots and widespread looting in London.
  • June 3: Rioters in London attack Newgate Prison, the Clink, and Fleet Prison, freeing hundreds of prisoners. The Bank of England is also attacked.
  • June 7: Soldiers puts down the riots in London. Almost 300 rioters are killed, and over 200 are wounded. Hundreds more are arrested.
  • August 24: Official use of torture ended in France by royal decree.
  • September: Renowned alchemist, healer and magician Count Alessandro Cagliostro (and his gorgeous wife Serafina) arrive in Strasbourg. Clients begin flocking to attend Caglisotro’s famous séances, where messages from the spirits are delivered by child mediums. Many return from the city with stories of miraculous cures. Cagliostro soon enjoys the patronage of Cardinal Prince Louis de Rohan, Bishop of Strasbourg. Cagliostro’s great rival for patients is Franz Mesmer in Paris.
  • December 20: Great Britain declares war on the Dutch Republic over the Republic’s continued trade with France and the rebelling North American colonies.
  • Luigi Galvani makes the legs of a dead frog move by application of metal. He attributes the effect to “animal electricity”.

Jean Dodal Tarot trump 17

The Star Card of the Tarot

1781
The Year of Wonders

  • January 1: The first arched iron bridge opens across the River Severn near Coalbrookdale in England.
  • February: Polish dwarf musician Józef Boruwlaski arrives in Vienna, to begin a concert tour of Europe. He is 39 inches (89 centimeters) tall. He is often referred to as “Count” Boruwlaski.
  • March 13: Sir William Herschel announces his discovery of a new planet (Uranus).
  • October 19: British forces surrender to a combined American and French army at Yorktown in Virginia, ending British military operations on land in North American. Naval battles continue, however.
  • Popular pornography depicts French Queen Marie-Antoinette as a nymphomaniac who is both cuckolding the king with his brother, and fond of lesbian sex (the so-called “German Vice”).
  • James Watt patents a steam engine that can operate at 10 horsepower.
  • Court de Gébelin publishes “Le Monde primitif”, where he states that the cards used for the game of Tarot actually embodied the secret wisdom of ancient Egypt.
  • Richard Payne Knight publishes “A Discourse on the Worship of Priapus”, in which he discusses the prominence and symbolism of the human genitals in ancient religion.

John Henry Fuseli - The Nightmare

“The Nightmare” by Henry Fuseli

1782
The Wicked Year

  • February: Sir Richard Worsley brings a suit for £20,000 against Captain George Bisset, on the grounds that Bisset stole his property by running off with Worsley’s wife, Lady Seymour Worsley (rumored to have 27 lovers). The resulting trial includes revelations that Sir Richard enjoyed watching his wife have sex with other men, and had been the one who wanted Bisset and Lady Worsley to become lovers in the first place.
  • April 24: Announcement in London that the Irish giant Charles Byrne, who is over eight feet tall, can be seen in a room near Spring Gardens.
  • May 5: Chemist and British Royal Society fellow James Price conducts his first public alchemical experiment, apparently using mysterious white and red powders to transform mercury into silver, and silver into gold. He conducts several more public demonstrations in his Guildford laboratory between May 5th and 25th.
  • May 9: Anglo-Swiss painter Henry Fuseli exhibits his Gothic masterpiece “The Nightmare” at the Royal Academy of London. The painting is a sensation.
  • May 17: Fearing an American-style revolt in Ireland, the British Parliament restores the independence of the Irish Parliament.
  • June 13: Anna Göldi, the last person to be officially executed for witchcraft in Europe, is beheaded in Glarus, Switzerland.
  • Lady Elizabeth Foster, separated from her husband, joins the household of the Duke of Devonshire and his wife, the ultra-fashionable Georgiana. The three live as a ménage à trois for the next 25 years.
  • “La Grande Taverne de Londres”, the first restaurant with a menu and individual tables, opens in Paris.
  • Reconstruction of Newgate Prison in London is completed. The facade is deliberately designed to inspire dread.

MA-Lebrun

Marie-Antoinette en Chemise

1783
The Year of Disasters

  • February 5: An earthquake strikes Calabria. Earthquakes occur again on February 6th, February 7th , March 1st , and March 28th.
  • April 8: The Crimean Khanate is annexed by the Russian Empire, putting an end to slave raids by the Crimean Taters.
  • April 8: Earthquakes in Comorn, Hungary.
  • May 7: Earthquakes in Portugal.
  • May 12 – 31: Earthquakes again in Hungary.
  • June: Irish giant Charles Byrne dies in London. Surgeon John Hunter steal’s Byrne’s body, boils the flesh from the bones, and puts the skeleton on display.
  • June 3: First public flight of an unmanned hot air balloon, at Annonay, France.
  • June 8: Volcanic eruptions of the Laki fissure begin in Iceland, and continue sporadically until February of 1784. One quarter of the population of Iceland eventually dies from poisoning and famine. More than half of all livestock in Iceland perish.
  • June 17 : Thick, toxic haze spreads to Prague. The cloud covers Berlin by June 18, Paris by June 20, and Great Britain by June 23. The haze cause exposed people to choke, and damages plants.
  • June 23: Temperatures plummet in Great Britain, with crop-killing frost.
  • June 28: The sun appears red from the thick haze over Paris.
  • July to August: Severe thunderstorms with numerous lightning strikes across Europe. Storms occur in Bohemia and Hungary on July 4, in Poland on July 6, in Orleans France on August 3, and across England and the Netherlands on August 30.
  • July 20: Haze begins to lift from Great Britain.
  • July 23: Severe thunderstorms with hail in France and Switzerland wrecks crops.
  • August 2: Heat wave across England.
  • August 3: Alchemist James Price commits suicide by drinking prussic acid in front of witness who believed they were about to see another demonstration of his alleged ability to transform mercury into precious metals.
  • August 18: Between 8:15 and 8:30 PM a bright meteor is seen passing over eastern Scotland, England, France, and Italy before exploding into several pieces over Rome.
  • September 3: Treaty of Paris formally ends the American Revolution.
  • November 21: First flight of a hot air balloon with human passengers, over Paris. Famous Venetian libertine Giacomo Casanova (currently 58) is in Paris to witness the flight of the balloons, and meets with American inventor and statesman Benjamin Franklin.
  • December 1: First flight of a manned hydrogen balloon, from Paris.
  • December 14: Thick fog in Amsterdam, leading to many fatal accidents from people falling into canals.
  • Count Caglisotro moves to the village of Riehen, outside Basel in Switzerland.
  • The City of London moves the site of public executions from Tyburn to Newgate Prison.
  • The “Hameau de la Reine” (Queen’s Hamlet), a collection of gardens and faux peasant cottages where Marie-Antoinette and her friends can play at being simple shepherdesses and farm girls, is constructed at Versailles. Outrage grows as the exorbitant cost of the construction becomes known.
  • A minor scandal erupts in France over painter Elisabeth Vigée Le Brun’s portrait of Queen Marie-Antoinette en chemise. The sheer muslin dress depicted in the portrait is considered inappropriate for the Queen of France, and a threat to the French textile industry.

Jeanne de Saint-Rémy 1786

“Comtesse” Jeanne de la Motte

1784
The Hungering Year

  • Severely cold and snowy winter across Europe all winter.
  • February 27: Marquis de Sade, imprisoned since 1777, is transferred to the Bastille prison in Paris.
  • February 27: The mysterious diplomat, alchemist, and violinist Count Saint-Germain reportedly dies in his laboratory tower at Louisenlund, in the Duchy of Schleswig. Many of his former patrons are puzzled, because they were under the impression that he was immortal.
  • Spring: Severe floods in the German states of the Holy Roman Empire.
  • Summer: Con-woman Jeanne de la Motte begins a scheme to obtain the necklace commissioned by Louis XV for Madame du Barry in 1772. Claiming to be a Countess and intimate of Marie-Antoinette, she convinces her lover, Cardinal Prince Louis de Rohan into buying the necklace as a gift, that she will deliver to the Queen on the Cardinal’s behalf. Since the Cardinal is out of favor at court and wants to gain the Queen’s friendship, he agrees.
  • August: French King Louis XVI appoints a commission to investigate Franz Mesmer’s theory of “animal magnetism”. The commission includes ambassador Benjamin Franklin, chemist Antoine Lavoisier, and surgeon Joseph-Ignace Guillotin (who will eventually lend his name to the method by which Louis is executed). The verdict is that “animal magnetism” exists only in the mind of those who experience the phenomenon.
  • August 11. In the Grove of Venus at Versailles, Cardinal de Rohan meets with a veiled figure that he believes to be Queen Marie-Antoinette. The woman gives him a rose as an apparent token of affection. In reality, the woman is Nicole d’Oliva (also known as Madame Leguay), an actress and prostitute hired by Jeanne de la Motte.
  • September: Drought begins in France.
  • Autumn: Poor harvests across Europe. Mass starvation.
  • December 24: Count Cagliostro founds the Egyptian Rite of Freemasonry, in Lyon France.

Silhouette Art for “Ghastly Affair”

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Presenting examples of the silhouette art from the upcoming hardcopy edition of the Ghastly Affair role playing game, planned for release in early 2016.

Silhouettes were ubiquitous in the game’s Ghastly Age (the years from 1765 to 1820). People at every level of society loved the dramatic contrast, strong outlines, and accessibility of both cut-paper and painted silhouettes (also known as shades). People turned to silhouette makers for immediate art, just as modern people would use a camera.

My intention for the art is to be sexy without being sexist, creepy without being depressing, edgy without being merely crass. The style of the finished book is to be elegant, text-focused, and evocative of works published in the game’s time period.

Enjoy these shadows of desire, fear, and decadence.

GhastlyAffairPromo01

Dancing with Death

GhastlyAffairPromo02

The Werewolf

GhastlyAffairPromo04

Aristocrats at Play

GhastlyAffairPromo03

A Grand Feast

GhastlyAffairPromo06

At the Masquerade Ball

GhastlyAffairPromo05

The Devotees

Random Generation of Late Eighteenth Century Hairstyles

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Coiffure belle-poule

Ghastly Affair Presenters (and Game Masters of any system) can use the following tables to select or randomly determine the outrageous coiffures of haughty noblewomen, self-indulgent courtesans, and scheming social climbers of the 1770’s or 1780s. Players of such characters can also use the tables to select the style they will use to grab attention at the next masquerade ball, salon, or dinner party. Note that many fashionable hairstyles of the time are so elaborate and time-consuming to create that they might be kept in for up to a month! It was not uncommon therefore for ladies to use wigs and hairpieces. As one might expect, the heavier and more elaborate styles caused constant neck and back pain that women of the time endured in the name of fashion.

While the table are intended to reflect the elaborate hairstyles worn by wealthy women in the late eighteenth-century, the first two can be used to help determine the appearance of male fops and “macaronis”.

Hair Color (d20)
Deep natural colors will usually be powdered to a paler shade. It is 50% likely that the hair is wholly or partly a wig.

1 – 4: Gray (powdered)
5: Natural Black
6: Natural Auburn
7, 8: Natural Blonde
9, 10, 11: Natural Brown
12: Natural Red
13: Natural Strawberry Blonde
14: Palest Blue (usually a wig)
15: Palest Pink (usually a wig)
16: Palest Purple (usually a wig)
17 – 20: Pure White (usually a wig)

Coiffure Shape (d6)
Frameworks and cushions are used with fat-based pomades to shape hair into the large “pouf” styles. Hairstyles in the 1770’s can be well over 2 feet high. Hair in the 1780’s is seldom more than a foot high, but enormous hats and headgear are worn on top. The most extreme hairstyles are often wigs. Coiffures of all shapes are usually accented with wide, cylindrical curls.

1: Balloon (like an inverted pear)
2: Conical
3: Hanging Curls
4: Heart-shaped
5: Ovoid
6: Spherical (a mass of curls)

Headgear (d12)
Ladies in the 1770’s seldom wear hats. Hats and caps are usual in the 1780’s, however. The hats of fashionable ladies can have brims over 2 feet across. The wide straw hats of the 1780s are meant to evoke those of shepherdesses, albeit the kind that could somehow afford to also wear luxurious gowns and jewelry!

1, 2: None
3: Bizarre Decoration (see table below)
4: Cap, soft (similar to working woman’s “mob cap”, but much bigger). 1 – 4 Decorations (see table below)
5, 6: Decoration Only – No Hat (common in 1770’s). 1 – 6 Decorations pinned into hair.
7, 8: Round Hat (high crown, broad brimmed). 1 – 6 Decorations
9, 10: Straw Hat (low crown, broad-brimmed). 1 – 4 Decorations
11: Tricorne Hat. 1 – 4 Decorations
12: Turban (loosely wrapped). 1 – 6 Decorations

Decorations for Hair and Headgear (d12)
Both the pouf hairstyles of the 1770s and the large hats of the 1780s tend to be luxuriously decorated. Select of randomly determine the exact decorations on the table below. If you roll an item more than once it indicates a large quantity of that Decoration. If it all feels overdone to you, its probably about right for the time period!

1, 2: Bow(s)
3: Flower(s)
4: Leaves
5, 6: Ostrich Plume(s) (usually dyed bright colors)
7: Peacock Feather(s)
8: Ribbon(s)
9: Ruffle(s) (gauze, lace, etc)
10: String of Semi-precious Stones/Beads (pearls especially)
11: Swag(s) of Fabric (gauze, lace, silk, etc).
12: Tassels

Bizarre Decorations (d20)
The “pouf” coiffures of the 1770’s sometimes include Bizarre Decorations, which may make reference to gossip or news items of the day. The Bizarre Decoration may be placed on top of the hair (in the case of figurines or a model ship), be formed from the hair itself (as in hair sculpted into the form of a swan), or be placed in the middle of the pouf (in the case of a small framed painting or open book).

1: Bird Wing(s)
2: Birdcage (with birds or butterflies, real or simulated)
3: Book (new philosophy, love poems, a scandalous novel, etc,)
4, 5: Figures (cupids, shepherdesses, horsemen, ribald scenes, contemporary scandals, etc.)
6: Fruits (apples, cherries, a pineapple, etc.)
7, 8: Hair Sculpture (a swan, a dragon, ocean waves, etc.)
9: Miniature Cannon (possibly operable)
10, 11: Model Building (castle, palace, shepherd’s cottage, etc.)
12: Model Hot Air Balloon (after 1783)
13, 14: Model Landscape Scene (mountains, forest, streams, etc.)
15: Model Ship (especially one that has just won a great victory)
16: Painting (framed)
17: Parasol
18: Stuffed Animal(s) (birds, mink, monkey, etc)
19: Urn
20: Vase(s) (with water and flowers)

If you are describing the hairstyle of a witch or Vampyre in her lair, you might include such Bizarre Decorations as:

  • A Skull
  • A Mummified Baby
  • Hair Sculpted Into a Kraken (or Giant Octopus) Attacking a Ship
  • A Hand of Glory (mummified hand with candles between the fingers)
  • An Imp Bottle (with Imp inside)
  • A Giant Centipede (preserved, or made of gold and gems)
  • A Large Spider made of onyx and silver
  • Bats(s) (stuffed, or made of velvet)
  • A Raven (stuffed, or possible a witch’s familiar sitting on top of her head!)
  • A Human Face
  • A human heart in a crystal container (perhaps mysteriously beating)

Two Mysterious New Preternatural Effects for the Ghastly Affair RPG

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Mysterious Building (Glamor)
Level: Incantation 5, Ceremony 3, Pact 5, Preternatural Power 5
Affected Area: 1 building occupying no more than 5,000 cubic feet in area.
Duration: Until Dawn
Saving Throw: Special

The User creates a quasi-real structure of any form desired, but which can occupy no more than 5,000 cubic feet in total volume. The apparent material, architecture, and interior furnishings are subject only to the imagination of the User. The User could create a 50-foot tall crenelated tower, a small but luxuriously appointed villa, or even a simple thatched hut. The Mysterious Building will give shelter from the elements, just like a normal building. There will be no clothing, food, or water in the Mysterious Building, however, nor will there be any servants. There may be a usable kitchen, depending on the will of he User. Anyone who has reason to disbelieve the reality of the Mysterious Building can make a Saving Throw. If they succeed, the structure simply does not exist for them. To the eyes of such a disbelieving person, anyone entering the Mysterious Building will simply disappear from sight.

A Mysterious Building always disappears at dawn. Anyone inside will find themselves at the exact spot where they apparently entered the structure the day before, regardless of where in the building they believed themselves to be.

Mysterious Transport (Evocation)
Level: Incantation 4, Ceremony 2, Pact 3, Preternatural Power 3
Affected Area: 1 horse, carriage, or boat
Duration: Until Dawn
Saving Throw: None

The User summons mysterious horse, carriage, or sailing boat that will serve until dawn. The horse will be completely black in color, and equal to a War Horse. The black carriage will have room for four passengers (plus their luggage), be pulled by four black Carriage Horses, and be driven by a figure clothed completely in black. The black boat will be manned by a sailor clothed completely in black, have room to transport a dozen people, and will always have the wind no matter what direction it goes. The driver of the carriage and sailor on the boat will obey all orders, but will not otherwise communicate. Nothing summoned by the Effect will fight for the User, or can be harmed by weapons or Preternatural Effects of any kind (except Dispel Magic).

The Mysterious Transport always disappears at dawn, whether or not anyone is currently employing it.

3 More Preternatural Effects For Ghastly Affair

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Here are three more Preternatural Effects for Magicians and Spirits in the Ghastly Affair RPG.

Consecrate Location (Blessing)
Level: Ceremony: 3, Pact 5, Preternatural Power 5
Affected Area: 1 building or plot of land no larger than an acre.
Duration: Permanent until desecrated
Saving Throw: None

A location becomes specially consecrated, repelling supernatural Evil. Demons and Devil are generally unable to enter a Consecrated Location at all. Ghosts and Revenants must make a Moral Check to enter, and another every Turn to keep from leaving the location. Fairies are disgusted by Consecrated Locations, but can enter them if they want. Churches, graveyards, and other holy sites are commonly Consecrated, although the special protection of the Consecration is often undone by human actions.

A Consecrated Location can be desecrated by people deliberately performing immoral acts within it boundaries. The powers of Evil make a particular point of arraigning for the desecration of Consecrated Locations.

Discover Thief (Divination)
Level: Ceremony 2, Talisman 5, Pact 3, Preternatural Power 3
Affected Area: 1 thief
Duration: Instantaneous
Saving Throw: Avoids discovery

The User learns who stole a missing item, and the current location of the thief. The User can only inquire regarding one item at a time, although such things as a quantity of gold coins in a chest, or a bag of rubies, count as a single thing. The usual forms of this Effect only reveal where the thief was at the time of the question – the person may not still be in that location by the someone travels there. The name revealed will be the one most frequently used by the thief – not necessarily their birth name, or their current alias. Furthermore, the effect does not track the location of the stolen goods; either other Preternatural Effects (such as Locate Object) or mundane detective work will have to be used.

The Talisman form of the Effect automatically tells the wearer of the Talisman whenever anything belonging to them has been stolen, who took it, and the current location of the thief (or thieves).

In all cases the thief is entitled to a Saving Throw to avoid discovery.

Find Person (Divination)
Level: Ceremony 3, Pact 4, Preternatural Power 3
Affected Area: 1 person
Duration: Instantaneous
Saving Throw: Avoids discovery

The User learns the location of a single named person, wherever they may be. The User must know the actual birth name of the person – aliases and nicknames do not count. Most version of this effect only indicate where the person is at the moment the Effect is used. They might subsequently move from that location.

The Talisman version of the Effect allows the wearer to instantly know the current location of anyone desired, provided the wearer knows the person’s actual birth name.

The person to be found is entitled to a Saving Throw to avoid detection.

“Reverse Aging” and “Stop Aging” – Two Preternatural Effects For the Ghastly Affair RPG.

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Who could resist the temptation to stop or reverse the aging process, if one could? Of course, the price of such power may be far more than you ever wanted to pay…

Reverse Aging (Transmutation)
Level: Ceremony 3, Pact 4, Mad Invention 5, Preternatural Power 4
Affected Area: User or Recipient
Duration: Permanent
Saving Throw: Negates if undesired

The physical effects of one year’s worth of aging are reversed. The effects are physical and permanent. True Seeing and similar Effects will not reveal the Recipient’s actual age. There is no limit to how youthful the Recipient can ultimately become, but only one year of aging can be undone per use. For example it will take 10 separate Ceremonies to undo 10 years worth of aging.

The means of creating this effect are often vile in the extreme. The Recipient must immediately make a Charisma Check to avoid gaining a Point of Perversity. This Check is in addition to any one that must be made to avoid gaining Perversity at the end of the Game Session.

A Vampyre of 7th Level of Higher can acquire Reverse Aging as a Vampyric Power. Such a Vampyre can decrease the apparent age of their own body, if they have allowed it to age through exposure to sunlight. A Vampyre cannot reverse the aging of others, however

Stop Aging (Transmutation)
Level: Ceremony 3, Pact 4, Talisman 5, Mad Invention 5, Preternatural Power 4
Affected Area: User or Recipient
Duration: 1 Week
Saving Throw: Negates if undesired

The Recipient stops aging for a period of 1 week. During that period the Recipient is also immune to all Preternatural Effects that might cause aging. A Vampyre who is the Recipient of this effect will find that their body does not age if exposed to sunlight for the course of the week.

Much like the Reverse Aging Effect, the Ceremonies, Pacts, and Magical Rituals that Stop Aging are frequently abominable. Mad Inventions that Stop Aging tend to do so through grotesque and grisly means.

The Talisman version of this effect stops the aging process completely for a year, after which the Talisman loses its charge. Such Talismans are almost priceless, if genuine. They are often used by wicked sorcerers to control vain people in positions of authority.

Miscellaneous Maledictions for Ghastly Affair

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Here are more effects of the kind beloved by vile Black Magicians and murderous Mad Scientists.

Combust (Malediction)
Level: Incantation 1, Ceremony 1, Pact 1, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Negates

The User causes the target to burn for 1d6 points of Lethal Damage. If the Effect is directed to an ordinarily combustible object (such as a torch or bale of hay) it will catch fire and burn as normal. If the effect is directed towards a living being who survives the Lethal Damage, the Recipient will evidence burns on their skin. If a living being is slain by means of a Combust Effect, however, they will erupt in flames and burn until they are reduced to ashes.

The Ceremony version of Combust is often used by Witches and Black Magicians to kill targets at a distance. Many such victims are found mysteriously burned to death, in rooms where seemingly nothing else has caught fire.

Because it is a Preternatural Effect and not natural fire, Combust does not inflict additional damage against Fairies or other beings that are Vulnerable to Fire.

Cut (Malediction)
Level: Incantation 1, Pact 1, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Visible target
Duration: Instantaneous
Saving Throw: Negates

The User can slash any visible target as with an invisible knife. Living Recipients of a Cut Effect receive a Saving Throw to avoid being injured, with their Armor Class as a Bonus. Otherwise they suffer 1d6 Lethal Damage (Damage Bonus does not apply). The effect can also be used to sever ropes, cut foliage, or anything else an ordinary knife could do. The Recipient of a Cut Effect can be any distance away, as long as the User can still see what they are attacking.

Deadly Vapor (Malediction)
Level: Incantation 3, Pact 3, Mad Invention 4, Preternatural Power 3
Affected Area: The entire Nearby Area around a spot within visual range
Duration: Instantaneous
Saving Throw: Halves damage

The User causes the air in a visible location to become filled with poisonous fumes that inflict 3d6 points of Lethal Damage. Nonliving, naturally incorporeal, or non-breathing Creatures (including most Spirits, but not Fairies) are immune to a Deadly Vapor Effect.

Electric Discharge (Malediction)
Level: Incantation 2, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Halves damage

An arc of electricity strikes a single Nearby target for 2d6 points of Lethal Damage. The User must have a direct line of sight to the target, who must be Nearby.

Fiery Dart (Malediction)
Level: Incantation 2, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Halves damage

A bolt of flame strikes a single Nearby target for 2d6 points of Lethal Damage. Combustible objects will be set ablaze, and thereafter burn as usual.

Freeze (Malediction)
Level: Incantation 1, Pact 1, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Negates

The User causes the Recipient to experience an extreme chill that inflicts 1d6 points of Lethal Damage. The Effect can also be used to instantly freeze up to a gallon of ordinary water.

Rain of Stones (Maladiction)
Level: Incantation 5, Ceremony 3, Pact 5, Preternatural Power 5
Affected Area: 150 foot radius around User
Duration: 1 Round
Saving Throw: Halves damage

The User causes stones to rain down in a 150-foot radius, inflicting 5d6 points of Lethal Damage to all other exposed Creatures in that area. No stones will fall on the User. The stones will persist and cover the Affected Area after falling.

Suffocate (Malediction)
Level: Incantation 2, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: 1 Nearby Recipient
Duration: 10 Rounds
Saving Throw: Negates

The User makes a living being temporarily unable to breath, inflicting 2d6 points of Lethal Damage, plus 2d6 points of Nonlethal Damage. Nonliving, naturally incorporeal, or non-breathing Creatures (including most Spirits, but not Fairies) are immune to a Suffocate Effect.

Unbreakable Bargain – A Preternatural Effect For Ghastly Affair

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An Unbreakable Bargain seems like a good idea… until you’re in one! Those foolish enough to make deals with Spirits may find themselves subject to the terms of such contracts.

Unbreakable Bargain (Fascination)
Level: Incantation 3, Ceremony 1, Preternatural Power 2
Affected Area: Two Creatures
Duration: Until fulfilled, within 1 month
Saving Throw: None

The User and Recipient create a bargain that cannot be broken by any means. No matter how either side may seek to prevent fulfilling their side of an Unbreakable Bargain, its terms will always be fulfilled within one month. For example, a Magician offers his left foot as part of an Unbreakable Bargain with a Demon who promises to resurrect the Magician’s dead wife. No matter how either side may try to break the Bargain, the Magician will lose his foot, and the Demon will bring the dead woman back to life. Even if the Magician tries to keep himself from all harm, fate will intervene to cause the loss of the foot. Likewise, even if the Demon wants to cheat the Magician he will wind up somehow causing the resurrection of the woman, in spite of himself. Unbreakable Bargains are very similar to magical Pacts, except that they can be used to force performance of any action, not just the creation of Preternatural Effects.

An Unbreakable Bargain cannot be coerced. Both parties must willingly accept it. The actions specified in the Unbreakable Bargain must always be ones within the power of the relevant party to accomplish. For example, a Fairy cannot enter into an Unbreakable Bargain to restore someone’s youth if the Fairy does not have the ability to do so.

Three New Preternatural Effects For Ghastly Affair

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Promises of Knowledge, Skill, and Beauty are perfect for tempting unwary Characters to bargain with the powers of darkness.

Acquire Knowledge [Specific Field] (Divination)
Level: Ceremony 1, Talisman 4, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: User or Recipient
Duration: Until Dawn
Saving Throw: None

The Recipient temporarily acquires knowledge equal to that of the best-informed expert in a field of study, such as English History or Biology. The character will need not make any Ability Check to recall information in the relevant area. The knowledge acquired is only that which is known at the current time. For example, if the Effect is used to Acquire Medical Knowledge during the Bloody Era the Recipient will know about the basic principle of inoculation, but will also believe that bleeding is an effective remedy. The Recipient will not acquire modern knowledge of genetic disorders, for example.

Acquire Skill [Specific Skill] (Blessing)
Level: Ceremony 1, Talisman 4, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: User or Recipient
Duration: Until Dawn
Saving Throw: None

The Recipient becomes temporarily skilled in a particular field of endeavor, such as sculpture, shooting, or lock-picking. The Recipient can automatically perform ordinary tasks associated with the skill, and enjoys a +1 on Ability Checks to function exceptionally well (or under duress). If Acquire Skill is used to bestow a fighting-related skill (such as shooting, boxing or swordsmanship) it grants a +1 Bonus on appropriate Checks during fights.

There is a separate version of the Acquire Skill Effect for each field of endeavor. For example, one version of the Effect may make a Recipient a skilled equestrian, while another makes the Recipient a good dancer. Each version of the Effect must be located and learned separately.

Beautify (Glamor)
Level: Ceremony: 0, Pact 1, Talisman 3, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Recipient.
Duration: Until Dawn
Saving Throw: None

The Recipient’s physical appearance is temporarily brought closer to their culture’s ideal of beauty, conferring the Asset “Beautiful”. The recipient is still recognizable, but their facial features and body characteristics will be subtly altered to be more desirable to others. For the typical inhabitant of the Old World during the Ghastly Age, that means that crooked, rotten teeth will be made straight and whole; facial features will be made more symmetrical; and any smallpox scars will be eliminated. Stooped postures will be corrected, and withered limbs will assume a healthy appearance (although paralyzed or otherwise useless limbs will remain so). All noxious bodily odors will be temporarily suppressed. Bodies will be reshaped to be closer to the forms of classical statues (but actual Strength, Dexterity, and Constitution scores remain unaffected). The Recipient receives a +3 Bonus in all situations where a positive first impression and physical beauty are important.

Beautify cannot be used as a method of disguise. The Recipient always remains recognizable, and will actually tend to attract attention.

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